Rendering
Creating physical prototypes is expensive and time consuming. Plus, you only see one design variation at a time. By creating accurate photorealistic renderings, users can make design decisions on various versions of a model quickly and at less expense. Kubotek offers photorealistic rendering capabilities integrated with KeyCreator through a partnership with Luxion, the leading developer in 3D photorealistic rendering and animation technology.
Luxion's KeyShot (formally marketed under the name Hypershot) is a new generation 3D software renderer that allows anyone to create photorealistic renderings with their models. A KeyShot CDE inside KeyCreator provides quick 3D model export and launch of a KeyShot session. Simple, intuitive interface (UI), High Dynamic Range Image (HDRI) lighting, and accurate preset materials let you create a photorealistic image in minutes, not hours. From design to engineering to marketing, anyone can create stunning images of their KeyCreator models.
- Direct data exchange of model from KeyCreator
- Simple, intuitive interface
- Scene tree for scene management
- 15 High Dynamic Range Images (HDRIs) and matching back plates
- Interactive wysiwyg raytracing
- Interactive material and environment adjustments with realtime feedback
- Library for all assets (materials, environments, textures, backplates and renderings) with drag and drop capabilities
- Lighting and shadow casting from High Dynamic Range Image (HDRI)
- Global illumination
- Environment shadow casting
- Self and inter-object shadow casting
- Scientifically Accurate Materials
- Texture and bump mapping
- Unlimited label placement on any material
- Light emitting materials with intensity, color and appearance control
- Ground caustics without need for a physical plane
- Adjustable IOR
- Render to external window
- Highly optimized parallel architecture
- CPU based
All KeyShot features plus:
- Unlimited realtime rendering resolution
- Unlimited offline rendering resolution
- Render queue
- Turntable animation
- Render in separate process
- Region rendering
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